![]() The headlight mod for vehicles is awesome. Overall the difficulty feels ramped up a bit and there is a lot more requirements for crafting which feels a little grindy. The robot companion is cool, but has some pathing issues and sometimes gets stuck in doorways. The farmer in our group finally got to 3 points in "Living Off the Land" and so we'll start trying to grow more of our own veggies. I've been buying a lot of potatoes, mushrooms, and blueberries from vendors. Cooking is mostly the same, but farming got a huge nerf. My job in the group is cooking and I'll probably put points into mining eventually. I'm not sure how I feel about the material consolidation for block building, but overall I think I like it. Stealth feels really good still, but takes a little more care and effort.īuilding isn't something I've explored a lot, but I will say the new shapes are welcome. Using a 9mm pistol on POIs is sometimes a must on T3 and higher. I went with my favorite stealth build using crossbows and bows with brawling and supressed 9mm pistor as my backups. Animals feel about the same with bears and cougars being challenging. Ferals, Screamers, and Radiated zombies have shown up much earlier. Tier 1 feels about like it always has but by Tier 3 quests it gets brutal. Zombie difficulty is ramped up in my opinion. We've disabled Feral Sense and Blood Moon/Horde Nights. ![]() There are a lot of improvements and a few issues.ĭynamic rendering is a decent improvement and visuals are a lot better in my opinion but performance and framerate have suffered. My friends and I have been playing A20 Experimental on a dedicated server. You can pick it up on Humble Store and Steam. They said it's due to limitations with Steam, so if you do have a game on the 19.x series you might want to make it go out with a bang. ![]() The developer also mentioned recently that they plan to start removing older versions of the game, a bunch of which are available as opt-in Betas.
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